
- IMMERSIVE ARMORS COMPATIBILITY REQUIEM MOD
- IMMERSIVE ARMORS COMPATIBILITY REQUIEM PATCH
Master vampires feel more like master vampires than literal gods that could annihilate 80% of the game world alone, but don't because reasons. Such as poison and most enchantments being blockable, no more falmer paralyzing you through your guard or you passively headbutting your opponents shield to drain health with an enchantment anyways. To some extent, it makes certain parts of Requiem "easier" and certain parts harder, but I find the changes made to be focus on being more logical instead of purposeful nerfs.
IMMERSIVE ARMORS COMPATIBILITY REQUIEM MOD
Renamed (internal) mod prefix to "RPC".Thought to just give this mod a shoutout after a playthrough with it, it's a really well-made and consistent overhaul of vanilla Requiem that introduces a pretty large number of improvements in most aspects.
Introduced ActorVariants to Imperial and Stormcloak soldiers to be more specialized and have more visual variety. Trading caravans cannot be killed by NPCs.
Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. Adjusted stats of Akaviri-style blades to match Katana Crafting. Heavy Armory: Reduced stagger of clubs and quarterstaves. Introduced pseudo skill scaling for Mage Coat (x2 at Alteration 30, x2.5 at Alteration 50, x3 at Alteration 70) and removed bonus from Improved Mage Armor. Frostfall: Fixed displayed magnitude and duration of Soothe. IMMERSIVE ARMORS COMPATIBILITY REQUIEM PATCH
Removed patch for Alternate Start - Live Another Life, Immersive Armors and Immersive Weapons. Added patch for Katana Crafting, Royal Armory, Ulag's Legacy and Warmonger Armory. Updated to Requiem 4.0.0 (Animallica, Arissa, Audio Overhaul Skyrim, Black Mage Armor, Campfire, Cloak and Capes, Common Clothes and Armors, Craftable Horse Barding, Cutting Room Floor, Divine Wrath Armor, Faction Crossbow, Heavy Armory, Hoth, Immersive Horses, Immersive Patrols, Immersive Sounds Compendium, Improved Closefaced Helmets, Inigo, Lucien, Runic Armor, Scoped Bows, SkyTEST, Trade and Barter, Unique Uniques, Vampiric Thirst, Vilja, Wild World). Renamed armor to Imperial Loyalist Armor. Added perk requirement to all tempering recipes and adjusted crafting materials. Both scale armors are craftable and sold by blacksmiths. Vanilla scale armor is now known as Nordic Scale Armor and only worn by some unique NPCs. Distributed the new armor as the default scale armor throughout the world. Added perk requirement to tempering recipes and adjusted crafting materials. Relocated Daedric Dai-Katana to Fura Bloodmouth. Synchronized Briarheart Geis with ArteFakes. Briarheart Geis deals 60 points of extra damage to Nords. Relocated Briarheart Geis to Lost Valley Redoubt. Added patch for Rough Leather Armor, Scale Nord Armor, and Talos Housecarl Armor. Renamed patch to Requiem - Witchplate Armor.esp. Updated to Improved Closefaced Helmets 1.58. Updated to Immersive Sounds Compendium 3.0. Updated to Immersive College of Winterhold 6.2. Renamed patch to Requiem - Flora Fixes.esp. Use the patch shipped with Even Better Quest Objectives instead. Removed descriptions from Even Better Quest Objectives. Updated to Craftable Horse Barding 4.1. Renamed patch to Requiem - Audio Overhaul Skyrim.esp. Updated to Audio Overhaul Skyrim 3.3.2. Restored magic effect descriptions using second person. Removed patch for RS Children Overhaul because the Reqtificator can adequately patch the mod.
Updated to Fozar's Dragonborn Patch 5.0.1.